PUBG Creator Does Not Want Other Game Developers to ‘Lift Things’ from PlayerUnknown’s Battlegrounds


HIGHLIGHTS

  • Brendan Greene does not like other games copying PUBG
  • He insists on stronger copyright protection
  • PUBG has seen a glut of clones in markets like China

PlayerUnknown’s Battlegrounds (PUBG) is out on the Xbox One and Windows PC. While the game is still work in progress on both platforms, its success during the year has resulted in more than a few games borrowing its battle royale stylings.

The game’s creator, Brendan Greene takes offence to this, insisting on stronger copyright protection.

“I want other developers to put their own spin on the genre… not just lift things from our game,” Greene said to the BBC.

Greene’s statements come after Fortnite from Unreal Engine studio Epic Games, came under flak from Bluehole — the parent company behind PUBG. In the interim, China has seen a glut of competitors such as Terminator 2 and Wilderness by companies like NetEase.

“I want this genre of games to grow,” Greene claims. “For that to happen you need new and interesting spins on the game mode. If it’s just copycats down the line, then the genre doesn’t grow and people get bored.”

Greene went onto state that there’s no intellectual property protection in video games. This isn’t entirely true. Game modes and concepts aren’t protected similar to how stories are not. IP protection though, does exist as we’ve seen in the past with Mojang trying to copyright the word Scrolls. This resulted in Elder Scrolls publisher Bethesda contesting and eventually successfully settling with the company to protect its copyright.

Source: gadgets.ndtv.com

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