VR WEEK: HTC Vive vs Oculus Rift: which VR headset is better?

Hardware, design and controllers

Not only are true virtual reality headsets at long last here in 2016, there are two to choose from. That’s forced us come to grips with actual reality and decide: HTC Vive vs Oculus Rift.

Which is a better VR headset? That really depends on the immersive experience you’re looking to get sucked into, the controls you want to hold onto, and the price you can afford.

Oculus Rift vs HTC Vive comparison

Oculus Rift started as a Kickstarter project and now has big names backing it, like famed video game designer John Carmack and new parent company Facebook. They’ve essentially launched modern day virtual reality.

HTC Vive, meanwhile, is built by established hardware and software giants. HTC has crafted top-rated phones and tablets, while Valve is a long-time ally of PC gaming fans with Steam.

Oculus Rift vs HTC Vive comparison

They’re expensive, so you’re likely only going to be able to buy one. To help you wrap your head around these VR headsets, here’s our HTC Vive vs Oculus Rift comparison.


Both successfully offer expansive video game worlds and out-of-body experiences within your living room, and that’s because the technology backing them up is similar in a lot of cases.

Oculus Rift vs HTC Vive comparison

The all-important HTC Vive and Oculus Rift displays are really two OLED panels that combine for a 2160 x 1200 resolution. That means each eye has its own 1080 x 1200 resolution.

With a 90Hz refresh rate on both headsets, this means there are 233 million pixels flying at your face every second. This makes for a grown-up VR experience vs the 60Hz Samsung Gear VR.

HTC Vive and Oculus Rift also have a wider 110 degree field of view (measured diagonally). This causes the virtual reality world to feel as if it truly wraps around your head.

Oculus Rift vs HTC Vive comparison

You’re not going to be able to break free of the required computer, as both headsets have to be tethered to a powerful Windows machine with a number of cables in order to function.

However, besides the 37 sensors in the Vive headset that provide fluid, seamless movement, there’s also a front-facing camera that can make a virtual world of difference.

HTC’s camera allows for a Chaperone safety system, casting a blue outline on walls and objects when you get too close. You can even turn it on for a Matrix-like look at everything at once.

Oculus Rift vs HTC Vive comparison

Chaperone is a mind-blowing safety net that serves to foster room-scale VR within the 15 x 15ft tracking space allowed by Vive’s two lighthouse base stations (which look like small speakers, but emit invisible lasers).

Oculus Rift doesn’t have a camera on the front of its headset for augmented reality vision, and its VR space is limited to 5ft x 11ft. But it does have 360-degree positional head tracking.

Design and comfort

Your gateway to other worlds is through a VR headset strapped to your noggin via adjustable velcro. It’s the ski mask of a dystopian future with no clear visor, but you can see so much more.

Oculus Rift vs HTC Vive comparison

This is where the Oculus Rift vs HTC Vive differ the most, actually. While both are comfortable enough with face padding and are lightweight, there’s definitely more heft to the Vive.

Oculus Rift is a bit more refined looking with a compact design that amounts to a big, black brick sitting against your face. There are lightweight headphones that are thankfully removable.

HTC Vive is bespeckled with 37 visible sensors, and while it’s otherwise black like the Oculus, it is noticeably larger. It looks almost as if the Oculus headset has had a puffy allergic reaction.

Oculus Rift vs HTC Vive comparison

And though I said Vive is lightweight, it’s technically heavier at around 555g without headphones included. Oculus is 470g by comparison and throws in headphones.

That bigger size and weight does have advantages: a lens distance knob moves the Vive lenses further and closer to your face. This is a helpful extra for people who wear glasses. Oculus Rift supports glasses, too, but the headsets doesn’t have this handy adjustment knob.

Neither VR headset requires a phone, like the Samsung Gear VR, but HTC Vive does connect to your phone via Bluetooth for answering calls and messages. You can really wear it all day.


Stepping into virtual reality is surreal enough, but it really becomes a tangible world when you can reach out and seemingly feel the VR environment with controllers.

Oculus Rift vs HTC Vive comparison

That deeper experience wasn’t ready for March’s Oculus Rift launch, but its Oculus Touch controller with a hand-confirming, half-moon shape are slated for later this year.

“Oh, I’m never going to get the hang out this” was my reaction when I was briefed on the controls for Bullet Train. Seconds later, I was hit switches and picking up guns, then throwing them at enemies when they were spent.

Oculus Touch needs to hurry up, however, because while Rift ships with a normal Xbox One gamepad, the HTC Vive comes with two unique-looking controllers with buttons and touchpads.

Oculus Rift vs HTC Vive comparison

Weidling these Vive controllers puts my hands into the game virtually, and I’ve demoed the same with the Oculus Touch. It’s just that one is here now and the other is not.

Games, system requirements, price and conclusion


All of this VR headset technology, regardless of the differences under the almost literal hood, is enough to power virtual reality worlds. So which translates into better games?

There are 30 Oculus Rift launch games, and that’s expected to reach 100 by the end of 2016. It comes bundled with two of the best, too: Lucky’s Tale and Eve: Valkyrie.

Testing Lucky’s Tale, I felt like there is finally brought something new to the 3D platformer genre pioneered by Super Mario 64. All of a sudden, looking in all directions for hidden coins opened up a new dimension.

Eve: Valkyrie is aesthetically different, but takes fully advantage of VR’s 360 degrees view with spaceship dogfighting. The gameplay trailer above really gives you a sense of the chaotic action involved.

Oculus Rift vs HTC Vive comparison

More games notable Oculus games out now include Chronos (an RPG), Radial-G: Racing Revolved (futuristic racer) Pinball FX2 VR (a pinball game) and more on the way, like Bullet Train (an FPS from Epic Games).

HTC Vive has some 50 launches window games, but no exclusives (many are also on the PC), according to Fortune. This includes bundles games Job Simulator and Fantastic Contraption.

I enjoyed playing Space Pirate Trainer and Tilt Brush with the Vive headset and its controllers, but HTC’s game lineup isn’t as striking as core gaming experiences of the Oculus Rift.

That can certainly change, as VR developers have more time to craft engrossing virtual reality gameplay, especially given the native Steam support on the Vive.

System requirements

As expensive as HTC Vive and Oculus Rift are, the hidden cost is in the computer hardware that’s required to start playing any of these graphics-intense games.

Oculus Rift vs HTC Vive comparison

You’re going to need a Windows PC with a beefy GPU, and both headsets’ specs require an Nvidia GTX 970 or AMD R9 290 graphics card at a minimum. That’s at least 320 (about £225, AU$416).

Then there’s the processor and RAM. The Oculus Rift minimum requirements call for an Intel Core i5 4590 or greater and 8GB of RAM. HTC Vive is a little more lenient, asking for that Intel Core i5 4590 or an AMD FX 8350 or greater, and you can squeak by on 8GB of RAM.

Oculus Rift also demands two USB 3.0 ports and an HDMI 1.3 port or better. HTC Vive only needs one USB port and wants either an HDMI 1.4 or DisplayPort 1.2 or better.

Price and availability

You clearly want a virtual reality future, but you know it comes at a cost. Owning a VR headset may be the ultimate fantasy for some people until a price drop happens.

HTC Vive is especially expensive, with the price set at $799 (£689, AU$899). That’s how much it costs before shipping and without a PC, remember.

Oculus Rift vs HTC Vive comparison

Oculus Rift is pricey, too, but a little more reasonable. It costs $600 (£400, AU$839), and again that’s without the shipping charge and a PC to go along with it.

How much is the future worth to you? You might not have to answer that question right away simply because both headsets are backordered.

Oculus Rift vs HTC Vive comparison

While the Oculus released first in March and the HTC Vive is now shipping to first customers for an official April 5 release date, you’re likely to get a Vive before a Rift.

New Oculus Rift orders won’t be in stock until July, while HTC Vive will be ready to ship two months sooner: May 2016. The future isn’t here yet for so many anxious gamers.


There’s a lot that goes into an HTC Vive vs Oculus Rift comparison and that ultimate decision, more so than our Xbox One vs PS4 debate. That’s because VR headsets are gaming’s great unknown at the moment, while both Sony and Microsoft’s consoles have always been seen as safe bets.

Oculus Rift vs HTC Vive comparison

The good news is that Oculus Rift demand is strong, and so are its games out of the gate. You’re getting a powerful virtual reality headset for a price cheaper than the Vive.That’s a big plus, unless of course Rift’s more stringent processor and video output requirements add more to your bill than the savings are worth.

HTC Vive, on the other hand, is a futuristic-looking headset that’s a little more future-proofed with a front-facing camera, room-scale VR and two controllers bundled with the order. Oculus Touch controllers don’t come until sometime later this year.

Oculus Rift vs HTC Vive comparison

You certainly pay for that extra technology and those Vive controllers, however. Its price will pull the plug on virtual reality for many eager gamers with a smaller budget. I’m also still waiting for more core game experiences from the HTC Vive, and I know that will happen given the advanced technology involved and the Steam platform backing it up.

You really can’t go wrong with either VR headset. They’re both mightily impressive, and have tremendous support, whether it’s from Facebook or Valve. Which one is best for you really comes down to the amount of money you’re willing to spend and the type of immersive games you want to play.

Source: techradar.com

#Amazon #Android #Apple #Asus #camera #Galaxy #Google #Games #iPad #iPhone #Lenovo #Lumia #Laptop #Microsoft #Moto #Motorola #news #Nexus #Note #OnePlus #phone #Plus #Releases #review #Samsung #smartphone #Sony #Watch #Windows #Xiaomi #Xperia

Top Brands

  1. Reply Miss Lindsay Dietrich April 2, 2016 at 3:23 am

    Techradar is getting worse by the day

  2. Reply Michele Lehner April 2, 2016 at 4:51 am

    Your bias is showing. Almost every reviewer who has used both controllers favors the Oculus Touch controllers as more intuitive.

    Also they gave the gaming category to the HTC Vive, when most of the games built from the ground up for VR will probably be on the Oculus Rift for a while. While the HTC Vive will have more games that add on VR support, those type of games don't give the same VR experience as a game that was built from the ground up for VR. So they actually gave the Vive a big break here.

    They also gave the Vive a break in the Price and Release Dates category. We know the Vive will cost a lot more than the Rift from interviews. Which would sort of cancel out the fact that the Vive is releasing 2 months earlier. They did't mention that at all. So not sure where you think they're favoring the Rift?

  3. Reply Miss Concepcion Rath DDS April 2, 2016 at 4:51 am

    So basically your question was pointless.

  4. Reply Newton Prosacco April 2, 2016 at 5:26 am

    This was an incredibly poorly researched article. First of all, you're comparing the consumer version of one headset with the development kit of the other, yet offer no compensatory balance for that. You mention multiple times that the Vive requires separately sold "tracking cameras" to enable room-scale functionality–which is inaccurate on multiple levels: they're not cameras, they're emitters, and they ship with the headset as it would be completely non-functional without them. Finally, you give Oculus the award for controllers, when you admit they are "flawed" while the Vive ones work "flawlessly." Not to mention the fact that Vive comes with them, while the Oculus controllers must be purchased separately.

    My only guess is that you wanted to have a somewhat equal, balanced outcome to this "competition," even though Vive obviously wins is nearly every category.

  5. Reply Zelda Will April 2, 2016 at 5:37 am

    the DK2 is known to cause nausea, but people who used the CV1 said that it's almost completely gone, even for people who had serious issues before.
    and the DK2 was also hard to set properly on your head. I had a lot of trouble getting the sweet spot just right. it seems they fixed this too with the CV1. having the screen and optics at the right position is the best way to avoid nausea.

  6. Reply Mrs. Shakira Jones I April 2, 2016 at 5:38 am

    I've used both. The Vive blows away the OR. The biggest factor, ignored in this article, is nausea. No nausea with the Vive and I was sick as a dog after 10 seconds using the OR. The OR can have the great controller in the world, but if I toss my cookies every time I put it on… well, I don't want to put it on. One more thing: The Portal demo was the most beautiful thing I've seen.

  7. Reply Mr. Everett Reynolds Sr. April 2, 2016 at 5:59 am

    And yet another person who doesn't understand economics. They aint broke, if you knew anything about what you read about them you'd know that. If you wana use your money to get the hmd that's in almost every way inferior just because you have a percention of an irrelevant circumstance you obviously know nothing about, that's up to you. Along with every sane person however, I'l be taking the logical option and will be buying the vive.

  8. Reply Miss Summer Boyer Jr. April 2, 2016 at 6:19 am

    Re: Controllers
    Vive should've won if only because the controllers are bundled: 1) software developed with Vive in mind should always support controllers 2) Rift – software will be built w/o support, as there's no guarantee users will even have the controllers, potentially inhibiting the experience

  9. Reply Milton Schoen Jr. April 2, 2016 at 6:41 am

    "Why are you guys comparing a dev kit to a consumer ready appliance?"

    STFU already!

    I would say the Vive is making itself caparable to the Rift. Especially since it is being released FIRST!!

  10. Reply Mr. Macey Tremblay IV April 2, 2016 at 6:47 am

    the "released first" is actually just a limited release with just a few markets and very few products. they just want a few out for x-mas. i feel like they are rushing things too fast. the software is still in the early stages of development.

  11. Reply Alvah Goldner April 2, 2016 at 7:06 am

    it wouldn't matter if HTC was broke or even immediately went out of business after I bought the Vive, because Valve designed the tech for the most part and they aren't going any place. They have a bazillion* dollars! 😉

  12. Reply Keegan Fisher April 2, 2016 at 7:08 am

    How about the VR experience regardless of price? Don't you think that might be a factor? In fact almost every person who has experienced the Vive and the RIft say without exception that the Vive is to the Rift what the Tesla is to the Model T. There is just something extraordinary about the Vive that takes it orders of magnitude beyond what the Rift can ever hope to be. The fact that you even compare them is an underhanded way to suggest they are somehow equilivant, even though you cover your deception by giving the Vive a better review, suggests to me that you probably shill for Facebook. Sorry pal, I ain't buying. The horse already got out of the barn. The Vive is going to bury the Rift, no doubt about it.

  13. Reply Dr. Maximus Hackett April 2, 2016 at 7:22 am

    "The company's Development Kit 2 models cost $350 (£400, AU$460)" Is this correct $350 to pounds at the moment is just short of £230 so does that mean £170 shipping cost per unit??

  14. Reply Federico Gleichner April 2, 2016 at 7:25 am

    Jashan – Your face makes me sad.

  15. Reply Augustine Howell April 2, 2016 at 7:50 am

    Controller part holds no weight, they might have liked them more but if they are janky, i would want a working one please.

    "Games built from the ground up for VR will probably be on the Oculus Rift" Is just silly. Valve is sorta behind HTC thus i would say, any game wont leave out a good port for HTC.

    Price is subjective but you get more so consider paying more.

  16. Reply Quinten Nicolas April 2, 2016 at 8:03 am

    vive havent released the specs of their consumer model though, the specs out there are only of the dev kit. They'll most likely be the same or very similar however, the point is valid, the htc vive specs so far are indeed only relate to the dev kit where as oculus' are for the consumer model. Being released first is irrelevant

  17. Reply Dr. Otis Cruickshank April 2, 2016 at 8:06 am

    nope. it's just VAT and other costs/taxes added besides the shipping cost. EU always had things more expensive.

  18. Reply Warren Lang April 2, 2016 at 8:16 am

    Why does this page keep scrolling me back to the top as I try to read it?

  19. Reply Mr. Jorge Muller April 2, 2016 at 8:20 am

    Oculus rift.
    HTC is a broke joke.

  20. Reply Peter Bosco April 2, 2016 at 8:32 am

    "and will operate in a 15ft x 15ft tracking space if you have the supporting wireless cameras"

    Wireless cameras? Sorry if this comes across a little harsh … but: Everyone that has read anything about the Vive knows that Lighthouse stations are not cameras but laser emitters. Also, saying "if you have the supporting wireless cameras" is quite ridiculous because those Lighthouse stations are part of the package. So there won't be anyone using the Vive without Lighthouse (simply because it wouldn't work).

    Articles like this make me really sad. Half an hour of research would have saved yourself from being ridiculous.

Leave a reply