This tweak lets you play Oculus Rift games on the HTC Vive

If you’re an early adopter of the HTC Vive, you might be disappointed that you can’t play any Oculus Rift games on your headset, particularly seeing as the reverse isn’t true and Oculus users are free to enjoy some SteamVR goodies. But this rather unfair seeming picture has now changed thanks to a new piece of homebrew magic.

A LibreVR plug-in going by the name of Revive has been unleashed on Github, purporting to be a “proof-of-concept compatibility layer between the Oculus SDK and OpenVR”.

Currently, the patch plays nice with Windows 8 and Windows 10 – Windows 7 support is apparently in the pipeline – and allows you to play Lucky’s Tale and Oculus Dreamdeck on the HTC Vive off the bat.

These games have been tested and instructions are provided to get them working, with the process requiring an EXE patch due to the code-signing check implemented in Oculus games.

Do note that the Oculus runtimes must still be running in the background on your PC while playing because the plug-in works by “re-implementing functions from the Oculus Runtime and translating them to OpenVR calls”.

You’ll also need to use an Xbox controller to play these two titles, at least for now (support for Oculus Touch controllers is planned).

More and merrier

Theoretically, you can apply the patch to other Oculus efforts built with the Unity and Unreal engines, and Ars Technica notes it managed to get some other titles going on the HTC Vive.

Now we’ll just have to see the response from Oculus, which may well move to block this workaround, particularly seeing as these are free launch titles which HTC users are getting to enjoy.

One clear thing that this development shows, however, is that in basic terms it’s no great feat to get these games onto HTC’s VR headset.

Source: techradar.com

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1 Comment
  1. Reply Dr. Jermey Schultz III April 14, 2016 at 1:29 pm

    This is good. The one thing I could see hamstringing VR efforts is that each headset requires its own sdk and only certain games will work per headset.

    If they can make it so these games are platform independent, via patch or other means, it can only be good for the VR market place.

    I just wish it were supported natively, and didn't require the patch to work. Not that I'm buying one any time soon, out of my pricerange.

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