Hands-on review: PlayStation Week: PlayStation VR


PlayStation VR

How does PlayStation VR factor into Sony’s September 7 briefing? We’re about to find out. Check out our other PlayStation Week coverage.

PlayStation VR is close. In less than two month’s time, Sony’s first virtual reality headset will be in homes around the world. There are dozens of ways to feel about this – it’s as fair to feel excited about the potential of cheap, accessible virtual reality as it is to feel scared about how a miss here could sour virtual reality for another decade.

While PCs have enjoyed high-end, upscale virtual reality for a few months now, consoles have yet to see a compatible headset of their own, despite all three major manufacturers – Nintendo, Sony and Microsoft – talking about the future medium.

This is all set to change in October with the release of Sony’s PlayStation VR headset, which for the first time will allow gamers to get a full virtual reality experience with their PS4 rather than a beefy gaming PC.

I was initially skeptical that the console would be powerful enough to cope with a fully-featured VR headset, but after having experienced it for myself at GDC 2016, my fears were finally put to rest.

But, before I dive into the strangely wonderful world of first-person gaming, let’s get a few of the facts out of the way.

First off, know that PlayStation VR hasn’t lived its entire life by that moniker. Up until the 2015 Tokyo Game Show, PS VR was better known by its codename, Project Morpheus.

The headset itself has undergone a few iterations since its first unveiling back at GDC 2014 but, as of Sony’s GDC 2016 PS VR event, we can now definitively say that we’ve touched the finished product.

The unit will start shipping on October 13, 2016 for $399 / £349 / AUD$549 / €399, which is a bit more than we’d like honestly, but considerably less than its two rivals, the Oculus Rift and HTC Vive.

PlayStation VR

Sony Group CEO Andrew House was the one to make the system’s announcement and added that PlayStation VR would ship with two free experiences, The Playroom in VR, a spin-off the tech demo that shipped with the PlayStation Move, and an eight-game demo disc like what you’d find in an old issue of PlayStation: The Official Magazine. The games on the launch disc include samples of Driveclub VR, PlayStation VR Worlds, RIGS Mechanized Combat League, Tumble VR, Battlezone, EVE: Valkyrie, Wayward Sky and Headmaster.

House said to expect over 50 games to become available sometime this year for the system, some of which will be developed in-house and others by third-party and indie developers.

In the very next breath House claimed there are over 200 developers with dev kits who are actively working on titles to supplement the first 50 games, and that gamers could expect to see a good mix of genres when the unit ships in the fall – everything from first-person shooters to action-adventure games and even a few survival horror and sports games tossed in the mix.

The final fact worth mentioning from House’s presentation, and this is important, the PlayStation VR requires a PlayStation Camera to function, although you won’t find one in the box of a new PS VR. Some games also require a set of PlayStation Move controllers – again, not included. You’ll need to purchase them separately or opt for the more expensive Launch Day bundle which includes everything you’ll need.

Regardless of which version you buy, what you will get in every box is a headset, a processing box, power cable, earphones, dual HDMI connector that links the headset to the PS4, an HDMI cable and a micro USB cable.

It’s a far cry from a complete package, but for $200 less than an Oculus Rift, I’m not complaining.

PlayStation VR

How does PlayStation VR work?

Since its announcement, we’ve gotten our hands on (and heads in) Sony’s VR headset a few times, and each time has been better than the last. Sony has been cracking away over the past two years to improve the user experience as much as possible before release. And its early efforts have resulted in one of the most comfortable VR headsets around, even for those of us who wear glasses.

Like other virtual reality headsets on the market, PlayStation VR has the arduous task of completely immersing you in a video game by producing two images simultaneously. But unlike the competition who require expensive graphics cards to get the job done, PS VR can do it using only a PlayStation 4 and a small black box that sits between the headset and the console.

The early tech demos we’ve seen through PlayStation VR have impressed, too. Simply put, they’re as awesome and zany as you would hope they’d be. We’ve been in a shark cage, we’ve held up a bank and we’ve done street luge, dodging cars while going downhill faster than the speed limit. If Sony can continue to corral this kind of massive developer support for PS VR, gamers will be in for a treat that keeps delivering when it launches.

PlayStation VR

As much as we like what we’ve seen of PlayStation VR, however, there are still some quirks to work out before launch and important details that Sony needs to fill in. Some of our editors encountered a bit of nausea during their time with PS VR, which is one of the biggest challenges that VR developers have to surmount.

Design

PlayStation VR isn’t a wild reimagining of the VR headset, but it’s one of the most attractive efforts that we’ve seen so far.

The head-mounted display (HMD) screams minimalism with a tag team of black and white matte plastic touches. Its most recent iteration is interspersed with seven blue lights that the PlayStation Eye picks up to track your location and head movement. It’s a pretty elegant and accurate head-tracking solution.

The design of the PlayStation VR’s strap looks good and. thankfully, also yields comfort, which is a crucial box that not enough VR headsets can tick.

Inside the headset is a 5.7-inch OLED screen with 1920 x RGB x 1080 resolution, which comes out to about to 960 x 1080 for each eye. The PlayStation VR offers a 100-degree field of view and a 120Hz refresh rate.

PlayStation VR

Latency is less than 18ms, which means that in theory it’s less nausea-inducing than the previous model that had a higher latency and a slower refresh rate. There’s also a jack for headphones and support for 3D audio, which will come into play later.

The PS VR’s secret to comfort is that it hangs all of its weight at the top of your dome, putting pressure on the bridge of the nose and the forehead.

Additionally, a single white matte strap stems from the top of the HMD and wraps around your head seamlessly, coming together in the back, and can be adjusted to your liking. For games that require you to turn around, Sony stuck two more blue lights on the back of the strip bringing the total number of trackable lights to nine.

The PS VR’s control scheme utilizes a combination of head movements made with the HMD, along with the PlayStation Move controllers and DualShock 4 controller that you may or may not be familiar with. The Move controllers had their first run when they were introduced alongside a few Wii-like titles on the PlayStation 3, and while they worked well there, it wasn’t until PS VR that we saw a true purpose for them.

PlayStation VR

The wands felt a little half-baked on the PS3, or at least as if they existed solely to have a hand in motion-controlled gaming, but they feel right at home with PS VR. Other games with more complex control schemes – like a game called RIGS that we’ll discuss in a minute – will use the DualShock 4 wireless controller that comes shipped with the PS4.

If it hasn’t already been made explicitly clear up to now, I’ll break the most disheartening news to you now: the PS VR is not a wireless headset. While the Samsung Gear VR and Google Cardboard can get everything they need from your mobile device, PlayStation VR will need to be tethered to your system at all times.

Performance

VR competitors like Oculus and HTC have set the bar quite high for how a good VR experience should look and feel – which, considering these two options require a seriously powerful gaming rig that costs two or three times as much as PS VR, makes sense.

With its two 1080p 120Hz OLED screens, Playstation VR is no slouch in the hardware department, but this advanced hardware might cause issues if it’s being powered by a three year old console which normally outputs just 60fps to a 1080p screen.

Recently a senior source working within the industry was recently quoted by Edge magazine as saying that the headset would be “terrible” on the PS4 as it currently exists.

Sony’s response has been to develop a new PS4, a PS4.5, which is rumored to be launching alongside the headset. This new console will offer amount of power needed for a full VR experience without any compromises.

The takeaway? Don’t make any assumptions about your current PS4’s ability to run Playstation VR, and if you don’t currently own one then hold off until Sony makes an official announcement.

From our hands on experience with the hardware so far, it feels like Sony’s PS VR comes close to the graphical prowess of its two closest competitors, but it’s never been exactly clear how this performance has been achieved.

Previously it was speculated that a mysterious black box was buffering frames and allowing the experience to run at a silky smooth 120Hz, but it’s not currently clear whether this will be present in the final consumer edition, or whether consumers will need to be running Sony’s upgraded PS4 hardware.

Speculation aside, the experience I’ve had using the headset has improved each and every time I’ve had the chance to put it on.

PlayStation VR

Many of these experiences have been demos or concept games that have been specifically and carefully crafted to show off one specific function of the headset, but thanks to the event at GDC 2016 I can now say that I’ve tried full-on games, too.

The experiences have varied in levity from casual, playroom escapades to hyper-intense combat and even a horror game for added measure. The system and its specs lend itself to more light-hearted fare rather than the fast-paced, high-intensity ones, honestly, and while the latter is passable it’s prone to making you feel more nauseated than impressed.

Here are a few of the experiences – both demos and games – I’ve tried over the past two years:

Eve Valkyrie: Hurtling through space, admiring the view of giant ships as you pass under them, dodging your way through asteroid fields – this is exactly the kind of stuff we all dreamed about when we were younger.

PlayStation VR

The Deep: But as great as space was, it was exploring the ocean depths that really set the pulse racing. The game begins with you in a diving cage, floating near the surface of the ocean. I could look around me was holding a flare fun that would move with my real hands thanks to the motion-enabled Dualshock 4. As it turned out, the flare gun was about as effective as a bacon sandwich when the shark started ripping into the cage. But it was fantastic way to experience VR, especially with the lack of any form of HUD.

Street Luge: Where The Deep represented pure fantasy as only a faux-holodeck experience could provide, the Street Luge stood out for its ability to make me cringe, wince, yelp and ultimately feel like I was on a roller coaster without the intense wind and bodily sensations. It started slow, allowing me to get used to the controls – lean left to drift left, lean right to go right. Then came my first car. I dodged left and, in doing so, earned a small speed boost. There was a timer ticking in the corner of my screen that I hadn’t noticed before; this was one of virtual reality’s first time trials.

PlayStation VR

Morpheus Castle: Morpheus Castle is a smack-’em-up title that served to demonstrate how Move can be used so brilliantly with PlayStation VR. By pressing the back triggers you’ll curl your fingers into a fist. Extend them rapidly and you’ll throw a punch. Your target? A hanging dummy. Complete the task and you’re rewarded with your first weapon, a sword. This was a smooth, seamless experience and gave me hope that the Star Wars game we’ve always dreamed of – the one where lightsaber duels are not only plausible, but an enjoyable part of the game – are within arm’s reach.

RIGS: Mechanized Combat League: The best way to describe RIGS: Mechanized Combat League is by labeling it as a Titanfall-esque shooter imbued with the adrenaline and setting of a professional football game. During a brief demo, two friends and I took our RIGs into the arena to test the mettle of opponents in a three-on-three battle royale that had us blasting each other to bits, picking up the pieces and then jumping through a hoop in the middle of the map to put points on the board. It was fast-paced and highly detailed – probably a bit more than the PlayStation VR could handle. A limited field of view made it hard to see everything happening in my peripherals, and the fast-paced nature just about ruined my lunch.

PlayStation VR Social: While RIGS knocked the PS VR down a few pegs in my book, PlayStation VR Social raised it back up. Essentially a social experiment that puts multiple PS VR users in one world and has them solve puzzles and play together, PlayStation VR Social is wonderful, colorful, wacky and flat out weird.

In terms of pure pixels and graphics, the PS VR isn’t a powerhouse. There are a few jagged pixels here and there and any object located far off in the distance is blurry beyond much recognition. A smaller field of view, even by 10 degrees, means that it’s less immersive and more nausea-inducing than either the Oculus Rift or Vive.

Early verdict

PlayStation VR is inspiring. As a whole it’s incredible, even if there are some hang ups here and there. After trying it for yourself you’ll want to experience something like BioShock Infinite or GTA V in VR, and the first few demos and games will give you a little sneak peek of what gaming could be like five years from now.

I say sneak peek because the PlayStation VR isn’t quite complete. Tracking still isn’t one-to-one and there’s still work to be done on the image quality – edges are rough and objects seemed a little less clear than their HD display – but Sony seems clearly determined to iron these out before it comes to market.

For now it’s an excellent, if not absolutely perfect, experience that will be fun to show off to friends or play with yourself for in half-hour increments. It might not be the best for long term use, but that’s a decision we can visit again when the PlayStation VR comes out in October.

Source: techradar.com

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25 Comments
  1. Reply Lavonne VonRueden September 7, 2016 at 1:07 am

    I stick with the challenges of just phone/tablet apps. Slide Scheme is a great brain puzzler. This might be something to try, though…. we'll have to see!

  2. Reply Prof. Kadin Connelly September 7, 2016 at 1:07 am

    Hi, great preliminary review. I always enjoy reading tech reviews from this site for their thoroughness. Just wanted to point out that there is a misspelling on the section called "the deep" where the word "gun" is spelled "fun".

    It's very minor:
    "I could look around me was holding a flare fun that would move with my real hands thanks to the motion-enabled Dualshock 4."

    Other than that, great job!

  3. Reply Monty Pollich September 7, 2016 at 1:19 am

    There will be, it's already been announced from what I've heard.

  4. Reply Prof. Lester Mann September 7, 2016 at 1:33 am

    In terms of screendoor effect, PSVR is actually better than Vive or Rift due to full RGB subpixel display.

  5. Reply Mercedes Runolfsdottir September 7, 2016 at 2:39 am

    And who told you that the PS VR wont bet PC compatible in the future? Just like the DS4 you can bet your ass modders will make drivers to make PS VR PC compatible.

  6. Reply Brayan Funk September 7, 2016 at 2:43 am

    Were is the 5th accessory box required on that top image?

    This thing looks like a Old Sega CD with 32X and other add ons lol

  7. Reply Miss Brenna Batz V September 7, 2016 at 3:05 am

    well, nothing is impossible. but it does require some really good drivers/software for it to work properly. it's a lot of work that needs to be done, from the camera to the controllers and finally the headset.

  8. Reply Jarrod Weber September 7, 2016 at 3:07 am

    Not a single mention of the screen door effect. How do you ignore the biggest issue the vr headsets are having?! They should send people a little bit more knowledge on vr headsets to these shows.

  9. Reply Prof. Jackie Hauck September 7, 2016 at 3:55 am

    But they appeal to the same consumers for similar purposes so in that sense they are comparable.
    At the end of the day, many people will be choosing between them so they are in competition. The comparison is relevant.

  10. Reply Ms. Verna Feil September 7, 2016 at 4:01 am

    I don't think its a negative that the other components (Move and Camera) aren't included. In fact I'd say it'd be a big negative if they were because of all the people who already have one or both of those products. However, it would be handy to have a separate bundle that does include the components for the people who don't.

  11. Reply Boris Jaskolski September 7, 2016 at 4:07 am

    This is why i always said crowd funding should never be used to fund start ups. Instead crowd equity should be used.

    Its fine to fund small projects or charity projects, etc
    But when you are funding a breakthrough technology worth billions, those who funded should be eligible to some form of profit.

  12. Reply Dr. Marco Walker September 7, 2016 at 4:38 am

    Why can't they get it perfect at launch? I've heard the screen door effect kills the
    PS VR right off the bat. It's no good. Why do there always always have to be kinks? It's always profits over quality. You've got to wait at least three years to purchase it untl they've ironed out the kinks. In fact who knows if they'll ever get it right. Don't waste you money on another system that's rushed out for profits. Play the demo in the stores.

  13. Reply Rosalia Rodriguez September 7, 2016 at 4:45 am

    LOL,appreciated to your pretty professional and detailed review about the playstation vr,we guys really learn a lot and do know what the differences between cool one and knock offs and how to pick a vr box preferred.

    I am not worried about where to find the really new but cool affordable 3D vr glass any more until I came across a pretty useful blog at blog.onu-mall filled with tons of useful publications including how to pick a right 3D box helmet by googling how to pick a quality cell phone VR case,tracking the blog,i was surprised by a online shop with huge selections of various latest VR cases, i bought a really fashionable amazing 120 Degree Field of View Original Xiaozhai BOBOVR Z4 3D VR Glass Box Headset with Headphone, I am so impressed with the vr box coming with Japanese imported PMMA lens and 35mm focus showing a real view unique 3D 120 degrees large field of view, It is worth mentioning that 40mm diaphragm adopts PET material contribute to more powerful sound and it support one key answering phone calls and volume controlling, i am so happy getting the awesome affordable stuff and would like to share the online store named ONU-MALL ONLINE STORE!

  14. Reply Virgie Watsica September 7, 2016 at 4:46 am

    Sorry the VR thing will fail yet once again. Technology is not far enough for people to buy into this. It is to expensive and it will only attracte not casual but very casual gamers in the end. There are so many issues people do not realize with this kind of VR system. 1. have fun removing and putting those glassses on constantly. You cannot get your drink or eat your snack/dinner with it on. Hence this is why it will not attract hardcore players. Say goodbye VR to those that play COD and what not online. it will just end up being a hassle for them. 2. Games will cost more to develop and many games will not even come to VR. In the end there will be very few games coming to VR. Also the ones that do it'll be another ploy just like now to where most games that are going to be VR are already on the market.Hence again the whole Xbox One and PS4 feel right away, just games remade instead of new games made. Expect few to come out over time also expect them to cost more. 3. You are secluding your eyes to a inclosed space. this causes two issues. Your eyes will either dry out or they will drain. This is caused by lack of air flow to them especially when you are playing a game your eyes alone shouldn't be that close to any screen let alone get dried out/to wet. Have fun with your eyesight getting worse. 4. The price alone for any of these VR systems are outrageous. Limited games, limited movement, limited graphics. This is made for the people that can afford or will spend it for the @$#$ of it. Most people though, 400 bucks alone USD is enough to sway them away let alone if they dont have a PS camera or the PS move stick. Also for good graphics you will need to purchase the Half life system coming out ( hmmm seems like Nintendo revolutionized the gaming industry by doing that also). Most people I know hate to be corded aka headphones or whatever. I myself am the same way. it restricts you. Sorry not paying the price of a game system or even half the price for a product that was rushed through instead of thought out. VR has been tried many times and each time it has failed. This time will be no different. We and technology are not to that point yet. Lets stop stacking technology and improve it instead then maybe just maybe VR will be worth it.

    Also another note. You want VR a cheaper way to do it is just buy a 3d TV. thats is actually where VR has made headway and will continue and you are not restricted to just gaming.

  15. Reply Rosario Hahn September 7, 2016 at 4:48 am

    all of these VR headsets are in early phase, i dont expect breathtaking graphics. I think another 5 years down the line we should expect true VR.

    None the less i'm extremely excited about it, it's sad to see Oculus Rift lack so much support there is zero ecosystem, once it was bought by facebook i knew it was ruined.

  16. Reply Dr. Clare Schuster September 7, 2016 at 5:30 am

    AR and VR are different things with different purposes and applications. I don't know what the debate even is there. If I'm looking into VR I'm looking for an immersive experience and gaming, the feeling of being someplace other than your current physical reality. AR can't do that well because it's not what the technology is meant for, it's only meant to augment the actual physical reality you're in.

  17. Reply Zachary Fahey September 7, 2016 at 5:34 am

    well said.

  18. Reply Mr. Lonny Leuschke September 7, 2016 at 5:56 am

    The holo lens are AR and not VR. Two different things, also the device is bad advertise since people who tested it said that you have a VERY limited amount of view of the 3D object. Once you move just a little bit you lose all sense of immersion. There are even blind spot on the view angle, the lens dont show you things like they do on the advertisements, it really takes you off of the immersion.

    Its definitely not build to play hardcore games.

  19. Reply Iva Wisoky September 7, 2016 at 6:20 am

    How is it that this article is only 21 days old, yet many of the comments are more than 2 years old? What trickery is this?

  20. Reply Mr. Consuelo Mitchell September 7, 2016 at 6:30 am

    Depends on the mod, if they do what they did with DS4 where they made a software to disguise the controller as an xbox controller for major compatibility, they can do something similar by disguising the PSVR as an Oculus VR.

  21. Reply Rusty Nicolas September 7, 2016 at 6:57 am

    i don't think you can do that since the technology it uses is very different.

  22. Reply Jennifer Bashirian September 7, 2016 at 6:59 am

    So what's the overall cost including the necessary peripherals not included?

    I understand some folk may already own some of them (don't know why they would), but a complete pack may have been a sensible option!

  23. Reply Antonietta Bergstrom MD September 7, 2016 at 7:29 am

    BestFace® 3D VR Virtual Reality Glasses Headset Box WiFi 2.4G Bluetooth for PC Movie and Games Hdmi 1080P 360 Viewing Immersive. It is so attractive

  24. Reply Meagan Wuckert September 7, 2016 at 7:30 am

    I agree.

    Apparently, Sony has a patent in the works for VR gloves, but I have a feeling they won't be available until the next generation of VR.

  25. Reply Maxine Schuppe September 7, 2016 at 8:27 am

    this looks awesome

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