In Depth: Reality Check: welcome to Virtual Reality – London’s new store dedicated to VR

Camden Lock in London always feels like a weird vision of the future. The crowded street food stalls and maze-like atmosphere of the place almost looks the part for a very british version of Blade Runner.

We’re here for a slightly different type of sci-fi. Tucked away next to Camden’s The Cuban pub, is a small sign. “Try Virtual Reality” it says, pointing ahead up the stairs to the launch party of Virtually Reality, the UK’s first space dedicated to flogging virtual reality. Toilets, according to the sign, are located to the right.

Virtual Reality

I’ve spent a long time advocating for the rise of the VRcade, spaces where those skeptical of virtual reality can strap on a headset and give it a go. Virtually Reality seems to be the first of these, and while I must confess I was expecting a touch of Apple Store class, what they’ve delivered instead is a mix of retail store and a classic arcade, but offering VR experiences over Street Fighter II.

From virtually nothing to Virtual Reality

Virtually Reality, the business, started on a street corner in Notting Hill after founder and CEO Alexander Cohen used his rent money to buy 16 VR headsets off the internet. He sold them on the street, selling out in a few hours. From there, they spent a week in a pop-up store at Old Street station before moving into this 2000ft square space in Camden Market.

At the launch event, you can see how far along that idea has come – slightly too loud music thumps while a free bar is sponsored and operated by a fancy gin company. There’s no Coca Cola here, if you want a soft drink you’ll have to settle for a brand of fruit drink I’ve never heard of, seasoned with cayenne pepper.

Virtual Reality

The event is filled with people who probably make a lot more money than I do, grappling with the HTC Vives hanging from the ceiling. Virtual reality is trendy now, and it’s never been clearer to me than at Virtually Reality, a store that’ll sell you a Google Cardboard with their own logo on it for a price.

Virtual Reality

Despite the event’s hashtag being #MyfirstVR, the launch party itself was poorly set out for a first foray into cyberspace: the headsets sat unattended, leaving you to try to sort out the peripherals for yourself, while thumping loud music played and chatting businessman were inside the safe “chaperone” zone of each HTC Vive.

Taking my partner along to the event to try out virtual reality for the first time, I had to talk her through how it worked while simultaneously keeping her away from the man swinging his arms wildly next to her, trying to blast pretend robots from an imaginary sky.

Virtual Reality

The launch party, perhaps fitting for the surroundings, has a vaguely cyberpunk feel, where posturing about how cool technology is has triumphed over people. There’s a sense, with all of the overt commercialisation, that Virtually Reality is a bit unfriendly to the hacker community who’ve been tinkering with the technology and trying to bring virtual reality to a bigger audience since the beginning.

Is this a bad thing? It shows that the market is getting healthier, great news for the tech investors that’ve been tossing millions into a virtual reality shaped hole for the past few years and it’s a money spinner for those looking to prey on city-folk looking for something flash to do after work.

Virtual Reality

Of course, a launch party isn’t the same as the day to day operation for any organisation. “We designed the space from the ground up to be social” says Cohen.

“It’s not just about trying new tech or testing a product before purchase. It’s a place to hang out and celebrate technology. We’ll serve drinks, have music on, and give you an amazing VR experience, what’s not to love?”

Space saver

Ignoring the imperfect VR setup of the launch party, trying VR in the space should be more comfortable. The space is still wide open and music will still play, but the addition of VR assistants to help you with the headset and ensure everyone is comfortable should go a long way to easing people in.

Virtual Reality

One of the biggest barriers to entry when it comes to the world of virtual reality is getting people to try it. The price on the high-end virtual reality set-ups is borderline outrageous. Still, thousands for your virtual holodeck doesn’t feel like that much of a stretch once you’ve played it. As a result, one of the biggest motivators to getting people to pick up a headset is getting them into a space where they can experience the technology.

As a result, spaces that evangelise for virtual reality are essential to the industry’s growth right now, and key if the virtual reality industry ever wants to break out of the public perception that it’s a niche product.

Virtual Reality

Cohen claims that Virtually Reality will have “Professional staff, equally as passionate for VR as us” and will be supplier agnostic, meaning they’ll give customers an unbiased opinion on the different options available. Cohen describes the space’s role as not just a shop but a place to “showcase and curate” VR experiences.

“I believe spaces like this are essential,” said Cohen “up until now we have seen a lot of marketing, ads and some video on new VR technology. The ability to understand how this technology works can only be achieved once you have tried it. Spaces like ours will therefore be needed to help propel VR into the mainstream.”

While I have some reservations about Virtually Reality, there’s no denying that for the virtual reality industry, this space in Camden Lock represents progress, something sorely needed as virtual reality strikes out towards the mass audience.

Source: techradar.com

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